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There is some hype behind the tag team combo of Electivire and Magmortar, and I think they could be a force to reckon with. Electivire and Magmortar have complementary attacks that, when used correctly, can deal some intense damage. But before we dive deep into the mechanics on how to use the Bash Brothers, we need to point out some cards that would be vital in a Bash Brothers deck. First off and probably most obvious you need to use four Switches or Float Stones due to Electivire's attack doing more damage when Magmortar has energies attached to him. Since you do not wanna lose the energies attached to Magmortar, you need to retreat him when you accumulated enough energies on him for Electivire. Secondly, a combination of Blacksmith and Ultra Ball will be an incredibly easy way to get two energy on Magmortar and another Pokemon on your bench. If you use your Ultra Ball and discard two Fire Energy you can easily reattach them to a Magmar or Magmortar without any penalty of lost Fire Energies. Along side those two cards you can also use Energy Switch to move around energy cards to deal more damage. This way is effective so you do not need to have Magmortar in your active position and can have Electivire there causing damage. Some additional cards you can use are: Training Center, for a little more HP, Muscle Band for a little boost in damage, Dragonite EX, to move energies around in anyway you want, and Professor's Letter, so you can get out energy in a pinch. I have explained the basic plan of attack behind this deck, being power up Magmortar while Electivire is causing havoc upon your opponent. This deck will be incredibly easy to power up and cause damage to your opponent. Magmortar can be the main attacker of this deck, but his second attack is very expensive to power up; however, when powered up Magmortar can knock out almost anything in his way. I am going to put these in a list form to show what I pulled in an easier to see way. This will be a multiday post so check back for updates!! EX + Rares
Seismitoad EX and Aurorus are both new cards from the new set Furious Fists. Aurorus's ability Ice Shield can make Seismitoad EX a huge problem and almost impossible to deal with. A deck involving these two cards would be a 4-4 line with Aurorus, and 4 Seismitoads; Fossil Researcher would be a necessary in this deck to get Amaura on the bench. Seismitoad with a water energy attached to him and 4 Aurorus on the bench would give Seismitoad 260hp(counting the damage reduced, not actually that much hp). Another good card that would be in this deck would be Mountain Ring, so if and when you use Seismitoad's attack Grenade Hammer you will not do any damage to your benched Aurorus'. This deck could hold its own in a competitive setting due to its high damage capability.
Card OverviewEevee is a basic Normal Type Pokemon with 50hp; Eevee has one attack and one ability, he also has a weakness to Fighting Type Pokemon and one retreat cost. Eevee's ability is very good, Energy Evolution lets you evolve Eevee when you play a basic energy on him, and you can search your deck for that card if you do not have it. Eevee's attack Gnaw does 10 damage for two colorless energy. Involving this Card
Overall RatingEevee in itself is not a very strong card; however, his ability makes up for this, Eevee is a 10 out of 10 in my opinion, because you have so many options with this card, it is almost impossible for your opponent to know what you will do with your Eevee. I only outlined one possibly straegy that you could use with Eevee, I know there are numerous more, proving even more that Eevee is a very versatile card.
Card OverviewSeismitoad EX is basic EX Pokemon with: 180hp, two attacks, a weakness to Grass, and a three retreat cost. Seismitoad's attacks are Quaking Punch and Grenade Hammer. Quaking Punch does 30 damage for two Colorless Energy, and you opponent can't use Item cards from their hands during their next turn. Seismitoads second attack costs two Water Energy and one Colorless Energy. Grenade Hammer does 130 damage but, it does 30 damage to two of your benched Pokemon. Involving this Card
Overall RatingI would rate Seismitoad EX a 8 out of 10! Seimitoad cannot deal out huge amounts of damage without hurting your bench, or without a Mr. Mime on the bench. However, when Mr. Mime is on the bench you can deal out huge damage. Seismitoad can also can stop your opponent from using any Item cards on his or her next turn, which can do some major damage if their deck revolves around using Item cards.
I will soon be receiving a Booster Box of Furious Fists! I will be posting the results of the packs as well as packs that I have already opened! Stay tuned for more information, Play On!
Card OverviewLucario EX is a basic EX Pokemon with: 180hp, three attacks, a weakness to Psychic, and a two retreat cost. Lucario's attacks are Missile Jab, Corkscrew Smash, and Somersault Kick. Missile Jab does 30 damage for one Fighting Energy and it is not affected by Resistance, so this attack will always do 30 damage in the very least. Corkcrew Smash might be Lucario's best attack, Corkscrew Smash does 60 damage for two Fighting Energy, and you get to draw until you have 6 cards in your hand. Lastly, Somersault Kick does 100 damage for three Fighting Energy. Involving this Card
Overall RatingI would rate Lucario EX, out of 10, a 9. Lucario is rated so highly because he can do a guaranteed 70 damage on his weakest attack if he is powered to the maximum, and 140 when his most powerful attack is powered up. Lucario is a huge threat and his attacks do a huge amount of damage for his low energy cost. Lucario EX is one of the best cards to come out of Furious Fists, and his Mega Evolution is also one of the best cards to come out of the newest set!
Furious FistsHi, here with another deck idea, and this one is a real fun one. The main focus of this deck is to have either Pangoro or Landorus to come out and become the main attackers, but this deck has a lot of versatility to it, because you can use almost any of your Pokemon as your main attacker. Mienshao is one interesting card because his attack that only costs one Fighting Type Energy can do up to 80 damage as long as you have a Muscle Band and a Strong Energy attached to him. Mienshao will also not stay poisoned because he will go back into your hand. This can prove to be useful. I haven't had the chance to get Machamp out and attack yet, because of this I do not know if it should be used in this deck that focused on strong and cheap attacks. Machamp will be easily replaced by another Pangoro line and one Landorus. Just FYI, I do not have all the cards I wanted to make this deck, so I had to make due with what I had. I really like this deck a lot, but I cannot judge it on what I don't have, so as it is standing I would give it a 8 out of 10. The Machamp really just proves to be a bog down on everything else, and it doesn't have cheap attack, however Machamp powered up can prove to do some fatal damage.
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